Tag: the sims

  • The Spider’s Web: The Sims 4 Witch Challenge – Part 2

    The Spider’s Web: The Sims 4 Witch Challenge – Part 2

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    In the last part of the Sims 4 Challenge, our witch Rowan’s husband died from laughter, and she became soulmates with the Grim Reaper. Then she went on a date with her late husband’s ghost. While there is no abject religion in the Sims, the presence of ghosts seems to point to the existence of some…

  • A Grim Romance: The Sims 4 Witch Challenge – Part 1

    A Grim Romance: The Sims 4 Witch Challenge – Part 1

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    As Fall settles in, Halloween approaches, and the supernatural expansion that introduces witches has yet to be incorporated in The Sims 4 (though there is speculation this will be coming in the future), I would like to issue the witch challenge to the Sims community. This series will follow one Sim as she endeavours to…

  • How The Sims Became a Champion for LGBTQ Representation in Gaming

    How The Sims Became a Champion for LGBTQ Representation in Gaming

    When talking about The Sims, an adjective that could very accurately describe it is influential. The follow-up project to creator Will Wright’s SimCity, the game was something that had never been tried before: an intimate simulation of real life where the player can act as either caretaker or doom-bringer for the characters in their charge.…

  • Sympathy for the Devil: What if EA isn’t Evil?

    Sympathy for the Devil: What if EA isn’t Evil?

    Hating specific developers and publishers seems to be a bit of an obsession for gamers. People hated Sean Murray for being dishonest regarding No Man’s Sky, Warner for not having its priorities right, and EA for being a greedy cash grab. The latter has had a particularly hard time. This is mostly due to their high…

  • The Sims Isn’t Just a Game, It’s a Therapy Tool

    The Sims Isn’t Just a Game, It’s a Therapy Tool

    There’s always been a bit of controversy around The Sims. From the way Maxis/EA handles monetizing content, to the frequency in which they implement features. But, for all intents and purposes, Maxis/EA is made of human beings and human beings are fallible. As others have pointed out, making games is hard work, and there are…